OK, so basically, this Journal Entry is about why I think Star Wars: Rogue Squadron, the N64 Classic by Factor 5 should have been a series made by Namco as a Sony Exclusive.
So a few months ago, I played Star Wars Rogue Squadron on N64, and one thing I noticed was that it was hard to get to grips(literally) with the N64's Control Scheme. The PS1, PS2 and PS3 Control Scheme was much more easier and had less buttons and was not as complicated. Rogue Squadron would be a good game, but I think if Namco, specifically Project ACES developed it into a series alongside Ace Combat, it would be much more better.
Basically, I have played, and completed Ace Combat 2 Twice, Ace Combat 3 Once, Ace Combat 6 and Ace Combat Zero. And the thing is is that the Control Scheme is so easy, R1 to Thrust, L1 to Airbrake, Analog stick to move, L2 and R2 to yaw. And there was an awesome Cockpit View starting from 4, if Rogue Squadron was developed by Project ACES, it would be an easy game to play. And here are some other key points.
1. Silent Protagonist who single-handedly takes on an army: This is the gist of Ace Combat, Mobius One in Particular, destroyed an entire army of Fighter Jets all by himself and single-handedly won the Usean War. Many Protagonists have single-handedly won wars.
2. Awesome Music: The Ace Combat series has always been known for its awesome music
. And if the Orchestral Soundtrack of Star Wars combined with some Rock from Ace Combat 2 or something worked, I think Rogue Squadron could have worked really well with a soundtrack like that.
3. Recognisable Quotes: If you were a die-hard Ace Combat fan like me, you'll notice a lot of recognisable quotes during the game. Such as "A Yellow is hit and Trailing Smoke! Whose kill is that?" and "Oh No, My Rock N Roll Records, it took me forever to collect those!" and "Yo Buddy, Still Alive?", if you were an Ace Combat fan, these quotes would be almost as recognisable as Star Wars quotes.
4. Actors who are in Star Wars: It is well known that Steve Blum, Captain Bartlett's actor is Zeb Orellios in Star Wars Rebels, Yuri Lowenthal makes a guest appearance and DC Douglas who is AWACS Thunderhead is in a couple of Star Wars games. Heck, even McCree's actor from Overwatch Matthew Mercer is the journalist in Ace Combat 5.
5. Awesome Level Design: I've just noticed in Rogue Squadron that the levels are quite small and unrecognisable when it comes to Ace Combat's Levels, the Levels really make you feel like you are fighting in a war, just like in Call of Duty. Because there are recognisable City Levels in the games, such as "City On Fire", "Jewel Box", "Kingpin", "Narrow Margin" and "Reprisal". As well as "Tin Castle" and "Zero", very recognisable moments.
So there you have it, 5 reasons why Star Wars: Rogue Squadron would probably be better with Namco than it was with Factor 5. I mean, taking these into equation, you could probably have a better Star Wars game than X-Wing if Rogue Squadron was a Namco Property.
I mean, EA Currently have the rights to Star Wars, but if Namco made a Star Wars:Ace Combat game, it would be awesome. Colony Wars was an awesome game, and would be another reason why Star Wars:Rogue Squadron should have been a Playstation Game.
Well, that's it for now.